GameStock Assistant is a development project built around a game-store inventory scenario. It combines a conversational front-end demo with a C# ASP.NET Core API for local integration, using the project to practice product management flows and object-oriented programming concepts.
01
The challenge
The goal was not to create a commercial storefront, but to turn programming concepts into a small system with understandable product behavior: registering games, defining prices and platforms, controlling quantities and calculating inventory value.
02
The approach
The project separates the front-end experience from the C#/.NET logic and uses classes, objects, constructors, methods, encapsulation and lists to model the inventory. The online demo makes the interaction easier to explore without requiring a local environment.
03
What it shows
This case represents a different side of my portfolio: not only how an interface looks, but how data, state and software logic can be organized behind an interactive product experience.